| DAY
1
PRELIMINARY ROUNDS
The teams will be pooled together in 4 pools of 4 teams each who will
play each other on a league basis.
Play on the first day of the tournament will consist of matches between
teams in the same pool on a round robin basis. No extra time will be played
in pool matches. Points will be awarded for these matches on the following
basis:
Win 3 points
Draw 2 points
Lose 1 point
No Show 0 points
DETERMINING
POOL TABLE STANDINGS
(i) Position in the competition table shall be determined by competition
points as set out in the above.
(ii) In the event of two or more teams being equal on competition points
for any position in the pool, such position on the competition table will
be determined on the basis of the Team scoring most tries in all pool
matches for the round.
(iii) In the event (ii) above not providing a decision, the position shall
be determined on the margin of points scored for and against in all pool
matches for that round, the team with the highest margin points scored
for and against being considered the leading team in the respective positions.
(iv) In the event (iii) above not providing a decision, the position in
the pool will be determined on the basis of the result between the teams,
in their pool game.
(v) In the event of (iv) above not providing a decision, the position
in the pool will be determined on the basis of a coin toss.
DAY2
(A) CASTLE TROPHY
1 Teams finishing 1st, 2nd and 3rd in the African Circuit groups will
proceed to the Castle Trophy. Teams finishing top of the Invitaional groups
will proceed to the Castle Trophy. Positions will be determined as above.
(i) ln the event of a tie at the knockout stage the teams will change
ends and play five minutes of sudden death extra time.
(ii) If teams are still tied them the team that scored first wins.
(iii) If it is a Nil-nil draw then toss of a coin.
(B) CASTLE PLATE
Teams finishing 4th in the African Circuit groups and 2nd, 3rd and 4th
in the Invitational groups will play in the Castle Bowl.
(i) ln the event of a tie at the knockout stage the teams will change
ends and play five minutes of sudden death extra time.
(ii) If teams are still tied them the team that scored first wins.
(iii) If it is a Nil-nil draw then toss of a coin.
FORMAT AND RULES OF THE TOURNAMENT
1 All matches will be played according to the Laws of the game.
2 The duration of all matches will be 7minutes each way with teams changing
round with a one minute interval except for the finals, which will be
10 minutes each way with a 2-minute interval.
3 Each squad will consist of 10 Players, one Coach and one Manager whose
names must be given to the Tournament Committee before the Tournament
Commences.
4 Team Managers will submit the names of the Seven Players who will take
the field and the three reserves at least 20 minutes prior to the Kick
Off of their Game.
5 If a player is injured such that he is unable to take any further part
in the tournament, he may be replaced by a player from any team that has
been eliminated from the tournament, provided that the borrowed players
do not then play for any other team. These substitute players must be
registered with the tournament committee.
6 A player will receive a Yellow Card as a caution, (sin-bin Two minutes).
A player who receives a Second Yellow Card during the tournament will
automatically miss the next game. A player who receives a Second Yellow
Card, in the same Game, will be sent off the field of play and will not
play again in the tournament unless the Disciplinary Committee decide
otherwise.
7 A player sent off for the breach of the Laws, can appeal to the Disciplinary
Committee who will rule as to whether the player can continue to play
in the tournament. Such appeal must be communicated to the Disciplinary
Committee 10 minutes after the end of the game in which the incident took
place.
8 For a Red Card incident, a player will be sent off from the field of
play and will take no further part in the Tournament.
9 Playing Jerseys must have numbers and the number worn by a player throughout
the tournament must be that number shown against his name on the team
list.
10 Any further rules or the further determination of the above Rules will
be made at the discretion of the organisers of the tournament and such
determination shall be final.
RULES
Any amendments
or clarification’s to the “Rules of the tournament”
as outlined in this or any other document, which may arise prior to the
start of the Tournament will be communicated in writing to each term.
MATCH ABANDONMENT
In the event of a match having to be abandoned for any reason whatsoever,
the following procedure shall apply.
(i) When a match has been abandoned either at half-time or at any time
in the second half, the result shall stand;
(ii) Where a match has been abandoned during the first half, the result
shall be declared a draw. |
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The
playing rules for 7s rugby are the same as for 15-a-side except:
NUMBER
OF PLAYERS ON THE PLAYING AREA
Maximum: each team must have no more than seven players on the playing
area.
SUBSTITUTES
A team may nominate no more than five
replacements/substitutes.
NUMBER OF SUBSTITUTIONS
A team can substitute or replace up to three players.
SUBSTITUTED PLAYERS REJOINING THE
MATCH
If a player is substituted, that player must not return and
play in that match even to replace an injured player.
Exception: a substituted player may replace a player with a
bleeding or open wound.
DURATION OF A MATCH
A match lasts no longer than 14 minutes plus lost time and
extra-time. A match is divided into two halves of not more
than seven minutes playing time.
Exception:
A competition Final match may last no longer than 20 minutes
plus lost time and extra-time. The match is divided into two
halves of not more than 10 minutes playing time with 2 minutes half
time
After half-time the teams change ends. There is an interval of
not more than one minute. During a competition Final there is an
interval of not more than two minutes.
EXTRA-TIME - DURATION
2 periods of When there is a drawn match and extra time is required,
the
extra time is played in periods of 5 minutes. After each
period, the teams change ends without an interval.
CONVERSION KICK
The kick must be a drop kick.
EXTRA-TIME - THE WINNER
In extra time, the team that scores points first is
immediately declared the winner, without any further play.
FORMING
A SCRUM
A scrum must have three players from each team. All three players
must stay bound to the scrum until it ends.
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